#pragma once

#include <vector>

using namespace std;

void loadShapes(void);

class Shape
{
public:
	Shape(void);
	~Shape(void);

	// accessors
	vector< float* > getOutline();
	vector< float* > getRequired();

	// modifiers
	void setOutline(vector< float* > outline);
	void setRequired(vector< float* > required);

private:
	vector< float* > outline;
	vector< float* > required;
};
